Darraknoir: Beyond the Rift Rulebook
  • Disclaimer
  • Behavior Standards
  • Reporting and Tickets
  • Strike System
  • General Rules
    • Roleplay Standards
      • Supernatural Roleplay Tips
    • Value of Life
    • Amnesia and New Life
    • Violence, RDM and VDM
    • Metagaming
    • Exploits
    • Powergaming
    • Mindsharing
    • Combat Logging
  • Crime and Corruption Rules
    • Rules for Criminals
    • Drugs and Moonshine
    • The Stick Up
      • Hostages
      • Robbing Players
  • Bank Robberies
  • Fort Robberies
  • Getting Away
  • Criminal Rights
  • Business and Housing Rules
    • Homeowner Rules
    • Businesses and Jobs
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Criminal Rights

1) Masked Anonymity: Criminals wearing masks or disguises cannot be recognized by their voices alone, allowing for a sense of mystery and enabling undercover operations.

2) Consistent Enforcement: Rules and consequences for criminal behavior are consistently enforced, ensuring predictability and fairness, regardless of the characters' alignments.

3) Balanced Risk and Reward: Criminal activities offer rewards commensurate with the risks involved, ensuring that players are motivated by meaningful incentives while facing appropriate challenges.

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Last updated 1 year ago