Darraknoir: Beyond the Rift Rulebook
  • Disclaimer
  • Behavior Standards
  • Reporting and Tickets
  • Strike System
  • General Rules
    • Roleplay Standards
      • Supernatural Roleplay Tips
    • Value of Life
    • Amnesia and New Life
    • Violence, RDM and VDM
    • Metagaming
    • Exploits
    • Powergaming
    • Mindsharing
    • Combat Logging
  • Crime and Corruption Rules
    • Rules for Criminals
    • Drugs and Moonshine
    • The Stick Up
      • Hostages
      • Robbing Players
  • Bank Robberies
  • Fort Robberies
  • Getting Away
  • Criminal Rights
  • Business and Housing Rules
    • Homeowner Rules
    • Businesses and Jobs
Powered by GitBook
On this page
  1. General Rules

Amnesia and New Life

After knockout or incapacitation, you will have memory loss.

If you are critically injured and a doctor helps you to your feet, you must not remember anything from 10 MINUTES prior to you becoming incapacitated. You may only know what witnesses tell you about events that led to your injury.

If you are critically injured and go to the light, you must not remember anything from 30 minutes prior to your becoming incapacitated. You may only remember what you are told by witnesses.

You may not respawn while in an active RP scenario. Wait for it to end, then you may respawn.

Blowing someone’s head off does not have any effect on the previous rule.

PreviousValue of LifeNextViolence, RDM and VDM

Last updated 1 year ago