Rules for Criminals
Criminals should follow these guidelines
1. Avoid Unnecessary Violence
Being a criminal is about finesse, not brutality. (Adhere to the RDM and VDM rules, as well as rules regarding Hostages and Mugging) .
2. Know Your Mark
Research your targets, whether it be Citizens or an establishment like a Bank. Baiting (using alert systems) to call law or medical to your location for the purposes of crime or robbery is not permitted.(You must engage in roleplay before every Criminal Activity you participate in - there must be escalation, intent and consequences stated for each event.).
3. Plans fall apart in the face of adversity; be flexible to survive. (Realize that you will regularly roleplay with Law Enforcement. Treat each other with respect).
4. Know your location
There are no greenzones but it is forbidden to initiate combat or robbery on a person in clothing store or other menus.
5. Ride Easy, Pilfer Slow
After committing a crime you can not switch characters for a minimum of 60 minutes after the crime and you must remain IC for at least 30 minutes.
6. Timing is Key
Allow the town to breathe; storms bring chaos, and in chaos, vigilance is at its peak. (You may not commit a crime within 30 minutes before or after a reset).
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